Tuesday, May 20, 2014

Retreats

Duels in swashbuckling between named characters have a lot of advances and retreats and quite often an opponent will press an attack and force a character into a different zone.

In trying to think of a good way to encourage that, I've decided on a fairly simple rule:
When taking stress in a one-on-one physical conflict you can decrease that stress by 1 if you move into a new zone
This should lead to Create Advantage actions to try to block routes to other zones so that your opponent takes all the stress dealt.

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